Murmur v1.0
Character
softraw slowfast
Layers
no layer
Space · view

Drag the stage to orbit, wheel to zoom, double-click to reset.

Assets

No assets — primitives only.

Keys
ChromeH
BlackoutB
FullscreenF
Next paletteP
FormationW
Scenes1–8
Lead layer⇧1–8
MovesQGER
Jog · speed←→[]
Tap tempoT
CameraC
Preflight—
Build—
Last session
——
Info
Drive
Sound
—
conf —
—
202002k16k Hz
clock — internal BPM

A gesture is required before the browser will start an AudioContext.

Camera · video

No camera. Shapes fall back to palette fills — no black holes.

Sound → shapes

Always on, before any mapping: circle rides the bass, triangle sparks on the top end (mid+high — the top that is actually alive in a club mix), rect carries the mids. Zero = that shape ignores its band, MINUS = it ducks (shrinks) on its band. The field's own breathing is a different knob — PATTERN · breath on the card — and it follows the track clock, not the bands. One master over all of it: Sound drive, up in Drive.

Mod rack

feature ▸ parameter ▸ depth ▸ curve. Rows belong to the focused layer. Several rows on one target sum their deviations from the base.

Look
kaleidoscope
chromatic
duplicate
Scenes
— —
Drop PNG or SVG to add faces to the mix